Firstly, its membrane keys are quiet yet responsive, giving a tactile feel for fast, precise inputs. Meanwhile, with the six ...
Heading into Season 4, 'Rainbow Six Siege X' creative director Alexander Karpazis shares how the team will shake up the ...
In a new statement, Ubisoft explains that Rainbow Six Siege will soon move to a DirectX 12 API, but that 1.4% of the game's PC community does not currently have access to hardware that supports DX12.
Creative director Alexander Karpazis says “there’s no end in sight when it comes to what we want to do with the game.” ...
It's been nearly a decade since Ubisoft first launched Rainbow Six Siege. In the time since, the multiplayer FPS has improved enormously, attracting a devoted audience and cementing itself as one of ...