Big update to the particle and simulation add-on for Blender and Cinema 4D adds a neat new unified multi-material solver.
Reading alfith's entry on rocks reminded me of a technique I often use for creating dirt, stone, and pebble textures in Blender using particle systems. Since alfith's rocks are fresh in my mind (and ...
NeXus Blender enters beta with GPU particles, fluids, fire, meshing and perpetual licensing for Blender 4.3 and newer.
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