Loot boxes in video games and mobile games have become less of a flashpoint for controversy, but a few years ago they were a major target of ire for both gamers and regulators. The wheels of justice ...
Video games used to be one-time purchases. Today, games act more as a service, with companies often providing them for free and relying upon “loot boxes” and microtransactions like in-app purchases to ...
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Tool focused on understanding why young people buy video game loot boxes could help pinpoint gaming-related issues
The first tool designed to understand why young video gamers purchase loot boxes—digital items in games that offer random rewards after purchase—could potentially help identify early signs of ...
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Loot boxes are still rife in kids' mobile games, despite ban on 'gambling-like' features
In September 2024, Australia introduced a new classification approach for games with gambling-like content. Subscribe to our newsletter for the latest sci-tech news updates. Under this scheme, video ...
Changes to the minimum age classifications applied to games featuring gambling-like content have been greenlit in Australia. From September 2024, any games featuring simulated gambling (such as social ...
Australia may introduce harsher age ratings for games with loot boxes—including the likes of FIFA, and the NBA 2K games—if changes proposed by the federal government are passed. The Albanese ...
The president of Brazil Luiz Inácio Lula da Silva (Lula) has signed a ban on loot boxes for under 18s into law. This ban is set to go into effect in March 2026. This ban comes as part of a wider ...
A new study reveals that Belgium's ban on loot boxes within games has not been enforced. In 2018, the Belgian Gaming Commission recommended criminal prosecution over illegal loot boxes, but loot box ...
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