Avowed is the latest project by Obsidian Entertainment and the developers have made it a point to blend this new story with an established lore from the Pillars of Eternity series.
Although some fans are clamoring for Pillars of Eternity 3, there's little chance of it being greenlit by Obsidian and Xbox.
Josh Sawyer assures that many people at Obsidian Entertainment's studio still want to create Pillars of Eternity in the style ...
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Hosted on MSNMicrosoft is reportedly happy with Avowed’s success, and I hope it leads to the Pillars of Eternity TTRPG finally being finishedMicrosoft is reportedly happy with Avowed's sales numbers, and I'm hopeful this creates some momentum for a canceled Obsidian ...
Obsidian teases more content for Avowed and or the Pillars of Eternity universe, potentially hinting at expansions for the ...
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The Escapist on MSNAvowed Is About the Friends We Made Along the Way, Not Romance – And That’s Totally FineA lot has been made of Avowed ‘s “missing” features since the Obsidian Entertainment action-RPG dropped in mid-February. And it’s true that Avowed lacks content and systems players have come to expect ...
Can you believe we’re already out of February? Time flies by. So, while we head into March, let’s look back at some of the best new games of February 2025. Hopefully, we have a few new games for you ...
Underneath all its Pillars of Eternity lore, Avowed tells a deep story that has a lot to say about how the Covid-19 pandemic was used as a political tool.
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GameRant on MSNAvowed: The Lore of Paradis ExplainedThe continent of the Living Lands is vast and rich in lore, and the city of Paradis is one the first locations players learn about in Avowed.
Avowed is the latest fantasy project developed by Obsidian Entertainment for the Xbox Series X/S and PC. The title lets you build your playable character and design them down to the most minute detail ...
But in a recent video titled "My Ideas That Got Rejected," the creator of Fallout, Tim Cain, describes how this wasn’t his ...
Good fantasy stories need to strike a very careful balance with their lore. They need to have enough world-building to feel like an expansive, living, breathing location that an array of colorful ...
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